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medieval library

Codex Entry I: The Altar

Aug 16
1 min read

At the heart of Wraemwell stands the Altar — an ancient stone plinth, older than the tower built around it. From it flows the power that sustains five of the seven recognized schools of magic in Skoerus: Wizard (red), Illusionist (silver), Alchemist (gold), Necromancer (black), and Oracle (white). The Druid, bound to Nature, and the Cleric, bound to their deity, draw from elsewhere.

The Conclave of Five — also called the Sphere of Infinity — oversees this practice. Every apprentice begins as Initiated, then Novice, before reaching Disciple. It's at that stage, once their pull on the flow becomes noticeable, that the summons comes: travel to the Tower of the Moon, in the Canyons of Arcania, where their abilities will be tested.

Not all survive the trial. Those who refuse the call become Apostates, drawing on a wild, unpredictable flow — and often paying for it with their lives.

The Altar

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